It’s been structured in such a way, that the action comes along thick and fast, producing a fluidity in the fighting mechanics that sees you leap, dodge, slash and crash a series of silky moves that feels immensely satisfying to pull off. Each of the stages are constructed with a linearity that corridors you in pushing forwards. Each of the levels possess a series of objectives, such as finish within a certain time frame or perform a certain number of moves. Once your character is chosen, you then embark on journey that takes you through a variety of locales each one split into ten levels and ending with a boss battle. There isn’t much to choose from in term of statistical data such as health, strengths and weaknesses their differences lie in combat abilities, weaponry and apparels. You begin the game with a choice of picking from four character classes: The Gladiator, The Assassin, The Wizard and last but not least, The Fighter. From the cut-scenes to the animations, the characters and abundance of loot, there is so much to drool over and keep you playing that it feels quite refreshing with its presentational values. From the moment that I loaded the game, everything that it threw at me from then on left me, I’m pleased to report, pleasantly surprised and a few lost hours as I began to find myself drawn into its fantastical world of role-playing lushness.įor a game whose roots lie within the mobile market, this is a highly-polished title although a few smudges do remain, but I’ll get onto those later.
A trailer and screenshots that had the potential to put many triple-A’s to shame, the promise of a fast-paced role-player with hack-and-slash mechanics plus the need for responsive actions and, best of all, the removal of micro-transactions that plagued its mobile release. Many of these games stem from the roots of mobile platforms, as such is the case from Korean developers, Action Square, with their latest release as Blade II: The Return of Evil as it swipes a release onto the Nintendo Switch.ĭespite its stealthy release and mobile origins, I have to admit that I was intrigued by what the game had to offer. However, there are sometimes the odd occasions where a game is released stealthily, yet produces a rather pleasant surprise that leaves you wondering why you had never heard of the game before.
They’re usually below standard and the developers know that a pre-release code for review purposes could potentially damage sales, or on the other hand, they are released through previous successes on other platforms and are guaranteed to sell. There’s usually a reason for such a sudden appearance on our digital download lists. I don’t know about you, but I’m always a bit dubious when the latest digital title comes as a stealth release.